During my workyworkyworky~TING~ phases, I tend to listen to audio books. I paused in the midst of Jack Vance because I'd been wanting to re-read Scott Lynch's The Lies of Locke Lamora (and Red Seas Under Red Skies, the 2nd in his Gentlemen Bastards series) so that I can jump into the [relatively] newly-released 3rd book. I figured it'd be no issue to play this fluffy** one as a review while crunching on numbers...
**compared to Vance
OH MAN. The audio presentation of this is just that: a performance.
As in, to the point that Bob's tired of listening to me gush about it.
It fantastically blurs that line of audio book and audio play. I find myself replaying chapters for enjoyment, not because I'd missed something. I almost want to replay the entire thing when I finish it, before going on to book #2.
And NOT SO FLUFFY anymore. As I mentioned, I'd read it before; twice, I believe, since I wanted to be refreshed on the storyline prior to reading the Red Skies. But the Appendix N appeal wasn't there back then...and by the Twelve Gods, this is a brilliant story about thieves set within a world previously inhabited by unknown alien entities. The Elderglass, the alchemical light balls, the gentled creatures... I'm in love with this book all over again. The audio presentation brings it to life in a way unlike any audio book I've experienced. If I had the time, I'd curl up with the book and read along!
As I'm listening, I'm also toying with the idea of starting a DCC campaign in this world, but it's a little too ... brutal, I suppose, for the local players. But it could be done...spectacularly in a convention setting, methinks.
Synopsis: Thank you, #DCCRPG, for re-opening my eyes to the possibilities of Appendix N, and things I'd missed before. And, of course, to Mr. Lynch, for material that makes me laugh, gasp, and re-read (and listen) repeatedly. Your dialogue inspires me to push my own creativity.
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