Thursday, May 8, 2014

Semiannual check-in

Blog status ~
Gary Con update: in progress
8 2014 Road Crew game session reports: in progress
2 2013 Road Crew game session reports to be revised/unredacted: in progress

Yeah, I suck at this part of the DCC awesomeness this year.

Meatspace status ~
Despite needing to postpone the regularly-scheduled game due to - of all things - Mother's Day, all sorts of creative stuff is in the works in this corner. Including a photo shoot that made me feel like I was 14 again. And potentially running a home game for the first time in nearly two years. I may also foray into the online medium in the near future (via Roll20), which will be a first. Had to procure a new headset for a number of projects anyway, so I may as well have fun with it, right?

In lieu of blog posts listing the first 8 World Tour appearances on the 2014 Road Crew, here's a list of the modules the open table has gotten through:

playtest: To Forge a Ring / The Making of the Ghost Ring (official name TBD)
- #80.5: Glipkerio's Gambit
- #69: The Emerald Enchanter
- #81: The One Who Watches From Below
- #70: Jewels of the Carnifex {in progress} (takes place simultaneously with #81, using alternate PCs)

I won't say what I've got in mind for them next, but they may be taken back to open water...

Still a bit torn about splitting the table. It makes it tough to have an "open table" when there are 9-10 players already seated; it has to be daunting for others to even approach. I may have the regular players put in a vote about changing the nomenclature this summer and closing the table. A large group is certainly a different dynamic and takes a lot of patience from both players and Judge, but without the right mix, a small table can be just as exhausting. {insert Jeopardy theme here}

Game on!

1 comment: